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Dawid Okrzesik
Dawid Okrzesik
3D Environment Artist, Prop Artist, Game Designer
Bielsko-Biała, Poland

Summary

I began my career creating 3D models for various clients as a freelancer. During that time, I also worked on 2D animations for IS Defense by Destructive Creations.

After two years, I joined PlayWay as a 3D artist and animator, where I worked on Unlucky Seven. My responsibilities included 3D modeling, game and level design, lighting, optimization, and motion capture animation. I also supported Heavy Fire: Red Shadow (Anshar Studios) with 2D animations.

Since 2018, I’ve been part of Asmodev, where I handle 3D asset creation, environment and character modeling, lighting, optimization, and project supervision in both Unreal Engine and Unity.

Projects I’ve worked on at Asmodev include:
Infernal Radiation, Ultimate Summer, Priest Simulator: Heavy Duty, Priest Simulator: Vampire Show, and Booze Masters: Freezing Moonshine — all with positive reception on Steam.

Skills

3D ModelingEnvironment ModelingLightingTexturingUV MappingGame DesignVehicle ModelingMaterialsOptimization

Software proficiency

Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
SpeedTree
SpeedTree
Character Creator
Character Creator

Productions

    • Video Game
      Booze Masters: Freezing Moonshine
    • Year
      2023
    • Role
      3D Artist
    • Company
      Asmodev
    • Video Game
      Priest Simulator: Vampire Show
    • Year
      2022
    • Role
      3D Artist
    • Company
      Asmodev
    • Video Game
      Priest Simulator: Heavy Duty
    • Year
      2021
    • Role
      3D Artist
    • Company
      Asmodev
    • Video Game
      Infernal Radiation
    • Year
      2020
    • Role
      3D Artist
    • Company
      Asmodev
    • Video Game
      Unlucky Seven
    • Year
      2019
    • Role
      3D Artist
    • Company
      PlayWay
    • Video Game
      Heavy Fire: Red Shadow
    • Year
      2018
    • Role
      2D Animator
    • Company
      Anshar Studios
    • Video Game
      IS Defense
    • Year
      2016
    • Role
      2D Animator
    • Company
      Destructive Creations

Experience

  • 3D Environment Artist, Game Designer at Asmodev
    Bielsko-Biala, PL
    February 2018 - Present

    At Asmodev, I design gameplay mechanics, create 3D props and environments, and build levels using Unreal Engine and Unity. I handle everything from modeling and texturing to lighting and optimization — always aiming to blend artistic quality with solid performance.

    Also, I’m a total perfectionist when it comes to project structure and naming conventions — organized files, happy life.

  • 3D Artist, Game Designer at PlayWay S.A.
    Warsaw, PL
    January 2017 - February 2018

    At PlayWay, I worked on creating and implementing 3D assets, building game levels, setting up lighting, and optimizing scenes for performance. I also handled motion capture animation for characters and contributed to game design and prototyping.

  • 3D Artist at Artists Studio
    Remote
    February 2015 - January 2017

    Creating 3D models for verious clients and creating mobile game assets.