I began my career creating 3D models for various clients as a freelancer. During that time, I also worked on 2D animations for IS Defense by Destructive Creations.
After two years, I joined PlayWay as a 3D artist and animator, where I worked on Unlucky Seven. My responsibilities included 3D modeling, game and level design, lighting, optimization, and motion capture animation. I also supported Heavy Fire: Red Shadow (Anshar Studios) with 2D animations.
Since 2018, I’ve been part of Asmodev, where I handle 3D asset creation, environment and character modeling, lighting, optimization, and project supervision in both Unreal Engine and Unity.
Projects I’ve worked on at Asmodev include:
Infernal Radiation, Ultimate Summer, Priest Simulator: Heavy Duty, Priest Simulator: Vampire Show, and Booze Masters: Freezing Moonshine — all with positive reception on Steam.
At Asmodev, I design gameplay mechanics, create 3D props and environments, and build levels using Unreal Engine and Unity. I handle everything from modeling and texturing to lighting and optimization — always aiming to blend artistic quality with solid performance.
Also, I’m a total perfectionist when it comes to project structure and naming conventions — organized files, happy life.
At PlayWay, I worked on creating and implementing 3D assets, building game levels, setting up lighting, and optimizing scenes for performance. I also handled motion capture animation for characters and contributed to game design and prototyping.
Creating 3D models for verious clients and creating mobile game assets.